object_id_from_bios_object_id
object_id = object_id_from_bios_object_id(id);
object_id_from_bios_object_id(
*src_object_id = object_id_from_bios_object_id(id[index]);
object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id = object_id_from_bios_object_id(
object_id = object_id_from_bios_object_id(
obj_id = object_id_from_bios_object_id(
object_id_from_bios_object_id(
obj_id = object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
obj_id = object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
obj_id = object_id_from_bios_object_id(
object_id_from_bios_object_id(
object_id_from_bios_object_id(
*src_object_id = object_id_from_bios_object_id(
obj_id = object_id_from_bios_object_id(
object_id_from_bios_object_id(
obj_id = object_id_from_bios_object_id(
connector_id = object_id_from_bios_object_id(object->display_objid);
obj_id = object_id_from_bios_object_id(
obj_id = object_id_from_bios_object_id(
struct graphics_object_id object_id_from_bios_object_id(uint32_t bios_object_id);