nv_clk_src_shader
cstate->domain[nv_clk_src_shader] = perfE.shader;
{ nv_clk_src_shader , 0xff, 0, "shader", 1000 },
case nv_clk_src_shader:
(ret = calc_clk(clk, cstate, 0x11, 0x4220, nv_clk_src_shader)) ||
prog_pll(clk, 0x01, 0x004220, nv_clk_src_shader);
{ nv_clk_src_shader , 0x01, 0, "shader", 1000 },
case nv_clk_src_shader:
const int shader = cstate->domain[nv_clk_src_shader];
clk->ssrc = nv_clk_src_shader;
case nv_clk_src_shader:
if (clk->ssrc != nv_clk_src_shader) {
{ nv_clk_src_shader , 0xff, 0, "shader", 1000 },
case nv_clk_src_shader:
int sclk = cstate->domain[nv_clk_src_shader];
{ nv_clk_src_shader , 0xff, 0, "shader", 1000 },
case nv_clk_src_shader:
const int shader = cstate->domain[nv_clk_src_shader];
{ nv_clk_src_shader , 0xff, 0, "shader", 1000 },