normalizeRoundAndPackFloat32
return normalizeRoundAndPackFloat32( roundData, zSign, zExp, zSig );
return normalizeRoundAndPackFloat32( roundData, aSign ^ zSign, bExp, aSig );
return normalizeRoundAndPackFloat32( roundData, zSign, 0x9C, zSign ? - a : a );
static float32 normalizeRoundAndPackFloat32(flag zSign, int16 zExp,
return normalizeRoundAndPackFloat32(zSign, zExp, zSig);