next_object
union acpi_operand_object *next_object; /* Objects linked to parent NS node */\
second_desc = obj_desc->common.next_object;
obj_desc = obj_desc->common.next_object;
{ACPI_EXD_LIST, ACPI_EXD_OFFSET(common.next_object), "Object List"}
while (next->common.next_object) {
next = next->common.next_object;
second_desc = obj_desc->common.next_object;
next_desc = obj_desc->common.next_object;
while (last_obj_desc->common.next_object) {
last_obj_desc = last_obj_desc->common.next_object;
last_obj_desc->common.next_object = node->object;
node->object = obj_desc->common.next_object;
node->object = node->object->common.next_object;
if (obj_desc->common.next_object &&
((obj_desc->common.next_object)->common.type ==
obj_desc->common.next_object = NULL;
(!obj_desc->common.next_object) ||
((obj_desc->common.next_object)->common.type ==
return_PTR(obj_desc->common.next_object);
obj_desc = obj_desc->common.next_object;
prev_obj_desc->common.next_object = data_desc;
prev_obj_desc->common.next_object =
obj_desc->common.next_object;
node->object = obj_desc->common.next_object;
obj_desc = obj_desc->common.next_object;
obj_desc = obj_desc->common.next_object;
union acpi_operand_object *next_object;
next_object = dest_desc->common.next_object;
dest_desc->common.next_object = next_object;
union acpi_operand_object *next_object = NULL;
next_object =
prev_object = next_object;
next_object = object->package.elements[i];
if (!next_object) {
switch (next_object->common.type) {
acpi_ut_update_ref_count(next_object,
(next_object, action, &state_list);
next_object = NULL;
next_object = object->buffer_field.buffer_obj;
next_object = object->bank_field.bank_obj;
next_object = object->index_field.index_obj;
next_object = object->reference.object;
if (next_object) {
object = next_object;
next_object = NULL;
object->common.next_object = second_object;
.next = next_object,
next_object:
goto next_object;