module_state
if (module_state < GBAUDIO_CODEC_PREPARE) {
int module_state;
module_state = data->state[SNDRV_PCM_STREAM_PLAYBACK];
if (module_state > GBAUDIO_CODEC_HWPARAMS) {
if (module_state > GBAUDIO_CODEC_SHUTDOWN) {
int module_state, ret = 0;
module_state = data->state[SNDRV_PCM_STREAM_CAPTURE];
if (module_state < GBAUDIO_CODEC_STARTUP) {
if (module_state < GBAUDIO_CODEC_HWPARAMS) {
if (module_state < GBAUDIO_CODEC_PREPARE) {
int module_state;
module_state = data->state[SNDRV_PCM_STREAM_CAPTURE];
if (module_state > GBAUDIO_CODEC_HWPARAMS) {
if (module_state > GBAUDIO_CODEC_SHUTDOWN) {
int module_state, ret = 0;
module_state = data->state[SNDRV_PCM_STREAM_PLAYBACK];
if (module_state < GBAUDIO_CODEC_STARTUP) {
if (module_state < GBAUDIO_CODEC_HWPARAMS) {
enum module_state state;
module_state[obj->mod->state]);
static const char *const module_state[] = {
static const char *const module_state[] = {
module_state[obj->mod->state]);
static const char *const module_state[] = {
module_state[obj->mod->state]);
static const char *const module_state[] = {
module_state[obj->mod->state]);
static const char *const module_state[] = {
module_state[obj->mod->state]);