msm_dp_audio
switch (audio->msm_dp_audio.bw_code) {
switch (audio->msm_dp_audio.lane_count) {
struct msm_dp_audio *msm_dp_audio;
msm_dp_audio = msm_dp_display->msm_dp_audio;
if (!msm_dp_audio) {
return container_of(msm_dp_audio, struct msm_dp_audio_private, msm_dp_audio);
struct msm_dp_audio msm_dp_audio;
struct msm_dp_audio *msm_dp_audio_get(struct platform_device *pdev,
struct msm_dp_audio *msm_dp_audio;
msm_dp_audio = &audio->msm_dp_audio;
return msm_dp_audio;
void msm_dp_audio_put(struct msm_dp_audio *msm_dp_audio)
if (!msm_dp_audio)
audio = container_of(msm_dp_audio, struct msm_dp_audio_private, msm_dp_audio);
struct msm_dp_audio *msm_dp_audio_get(struct platform_device *pdev,
void msm_dp_audio_put(struct msm_dp_audio *msm_dp_audio);
struct msm_dp_audio *audio;
dp->msm_dp_display.msm_dp_audio = dp->audio;
struct msm_dp_audio *msm_dp_audio;