move_entity
r = drm_sched_entity_init(&adev->mman.move_entity.base,
drm_sched_entity_destroy(&adev->mman.move_entity.base);
&adev->mman.move_entity,
r = amdgpu_fill_buffer(&adev->mman.move_entity,
struct amdgpu_ttm_buffer_entity move_entity;
if (move_entity(flags)) {
if (move_entity(flags)) {