llbitmap_state_machine
llbitmap_state_machine(llbitmap, start, end, BitmapActionDaemon);
llbitmap_state_machine(llbitmap, 0, llbitmap->chunks - 1, action);
llbitmap_state_machine(llbitmap, start, end, BitmapActionStartwrite);
llbitmap_state_machine(llbitmap, start, end, BitmapActionDiscard);
llbitmap_state_machine(llbitmap, 0, llbitmap->chunks - 1,
state = llbitmap_state_machine(llbitmap, p, p, BitmapActionStartsync);
llbitmap_state_machine(llbitmap, p, llbitmap->chunks - 1,
llbitmap_state_machine(llbitmap, 0, llbitmap->chunks - 1,
llbitmap_state_machine(llbitmap, 0, sector >> llbitmap->chunkshift,
llbitmap_state_machine(mddev->bitmap, s, e, BitmapActionStartwrite);
llbitmap_state_machine(llbitmap, 0, llbitmap->chunks - 1,
llbitmap_state_machine(llbitmap, 0, llbitmap->chunks - 1,