layer1
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
struct layer1 *l1 = fi->userdata;
release_l1(struct layer1 *l1) {
l1_event(struct layer1 *l1, u_int event)
struct layer1 *nl1;
nl1 = kzalloc_obj(struct layer1, GFP_ATOMIC);
struct layer1 *l1 = fi->userdata;
return st->layer1->send(st->layer1, skb);
if (!ch->st || !ch->st->layer1)
return ch->st->layer1->ctrl(ch->st->layer1, cmd, arg);
newst->layer1 = &dev->D;
int layer0, layer1, layer2;
int layer0, int layer1, int layer2)
|| (mci->n_layers > 1 && layer1 < 0)
index = index * mci->layers[1].size + layer1;
struct layer1;
extern int l1_event(struct layer1 *, u_int);
struct mISDNchannel *layer1;
const struct landlock_ruleset_attr layer1 = {
landlock_create_ruleset(&layer1, sizeof(layer1), 0);
int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer1);
const struct rule layer1[] = {
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_MAKE_REG, layer1);
const struct rule layer1[] = {
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_DIR, layer1);
const struct rule layer1[] = {
int ruleset_fd = create_ruleset(_metadata, layer1[0].access, layer1);
const struct rule layer1[] = {
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_REFER, layer1);
const struct rule layer1[],
ruleset_fd = create_ruleset(_metadata, layer1[0].access, layer1);
const struct rule layer1[] = {
layer1);
const struct rule layer1[] = {
LANDLOCK_ACCESS_FS_MAKE_REG | LANDLOCK_ACCESS_FS_REFER, layer1);
const struct rule layer1[] = {
LANDLOCK_ACCESS_FS_MAKE_REG | LANDLOCK_ACCESS_FS_REFER, layer1);
const struct rule layer1[] = {
LANDLOCK_ACCESS_FS_MAKE_REG | LANDLOCK_ACCESS_FS_REFER, layer1);
const struct rule layer1[] = {
layer1);
const struct rule layer1[] = {
layer1);
const struct rule layer1[] = {
ruleset_fd = create_ruleset(_metadata, handled1, layer1);
const struct rule layer1[] = {
LANDLOCK_ACCESS_FS_REFER | LANDLOCK_ACCESS_FS_EXECUTE, layer1);
const struct rule layer1[] = {
ruleset_fd_l1 = create_ruleset(_metadata, ACCESS_ALL, layer1);
const struct rule layer1[] = {
ruleset_fd = create_ruleset(_metadata, ACCESS_ALL, layer1);
const struct rule layer1[] = {
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_DIR, layer1);
const struct rule layer1[] = {
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_REFER, layer1);
const struct rule layer1[] = {