landlock_layer
const struct landlock_layer (*const layers)[], const u32 num_layers,
const struct landlock_layer *const new_layer)
const struct landlock_layer (*const layers)[],
const struct landlock_layer layer = {
struct landlock_layer layers[] = { {
struct landlock_layer layers[] = { {
const struct landlock_layer *const layer = &rule->layers[i];
struct landlock_layer layers[] __counted_by(num_layers);