ADDPART_FLAG_RAID
(state->parts[p].flags & ADDPART_FLAG_RAID))
state->parts[i + 1].flags = ADDPART_FLAG_RAID;
state->parts[slot].flags = ADDPART_FLAG_RAID;
state->parts[state->next].flags = ADDPART_FLAG_RAID;
state->parts[slot].flags = ADDPART_FLAG_RAID;
state->parts[slot].flags = ADDPART_FLAG_RAID;
state->parts[slot].flags |= ADDPART_FLAG_RAID;