index_state
zones->index_state = IS_CHANGING;
zones->index_state = IS_CLOSED;
zones->index_state = IS_CHANGING;
zones->index_state = IS_CLOSED;
zones->index_state = IS_OPENED;
zones->index_state = IS_CLOSED;
((zones->index_state != zones->index_target) || zones->create_flag)) {
if (zones->index_state == IS_OPENED)
enum index_state index_state;
index_state = zones->index_state;
if (index_state != IS_CLOSED) {
if (zones->create_flag || (zones->index_state != zones->index_target)) {
enum index_state state;
state = zones->index_state;
enum index_state state)
state = index_state_to_string(zones, zones->index_state);
enum index_state index_state;
enum index_state index_target;
static void set_target_state(struct hash_zones *zones, enum index_state target,
state = index_state_to_string(zones, zones->index_state);