input_ff_create_memless
error = input_ff_create_memless(dev, axff, axff_play);
error = input_ff_create_memless(dev, betopff, hid_betopff_play);
error = input_ff_create_memless(hidinput->input, NULL,
error = input_ff_create_memless(dev, drff, drff_play);
error = input_ff_create_memless(dev, emsff, emsff_play);
error = input_ff_create_memless(dev, gaff, hid_gaff_play);
error = input_ff_create_memless(dev, NULL, stadiaff_play);
error = input_ff_create_memless(dev, holtekff, holtekff_play);
error = input_ff_create_memless(dev, lg2ff, play_effect);
error = input_ff_create_memless(dev, NULL, hid_lg3ff_play);
error = input_ff_create_memless(dev, NULL, lg4ff_play);
error = input_ff_create_memless(dev, NULL, hid_lgff_play);
error = input_ff_create_memless(dev, mwctrl, mwctrl_play);
error = input_ff_create_memless(dev, mf, mf_play);
return input_ff_create_memless(input_dev, NULL, ms_play_effect);
input_ff_create_memless(ctlr->input, NULL, joycon_play_effect);
ret = input_ff_create_memless(haptics, NULL, play_effect);
error = input_ff_create_memless(dev, plff, hid_plff_play);
ret = input_ff_create_memless(gamepad, NULL, play_effect);
error = input_ff_create_memless(dev, sjoyff, hid_sjoyff_play);
return input_ff_create_memless(input_dev, NULL, sony_play_effect);
ret = input_ff_create_memless(input, NULL, steam_play_effect);
error = input_ff_create_memless(input_dev, tmff, tmff_play);
if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
if (input_ff_create_memless(wdata->extension.input, NULL,
error = input_ff_create_memless(dev, zpff, zpff_play);
EXPORT_SYMBOL_GPL(input_ff_create_memless);
err = input_ff_create_memless(dev, sdev, gc_n64_play_effect);
err = input_ff_create_memless(pad->idev, NULL, psxpad_spi_play_effect);
return input_ff_create_memless(xpad->dev, NULL, xpad_play_effect);
ret = input_ff_create_memless(haptics->input_dev, NULL,
err = input_ff_create_memless(haptics->input_dev, NULL, aw86927_haptics_play);
error = input_ff_create_memless(haptics->input_dev, NULL,
error = input_ff_create_memless(haptics->input_dev, NULL,
error = input_ff_create_memless(haptics->input_dev, NULL,
err = input_ff_create_memless(vibrator->input, NULL,
error = input_ff_create_memless(haptic->input_dev, NULL,
error = input_ff_create_memless(input_dev, NULL,
error = input_ff_create_memless(input_dev, NULL,
err = input_ff_create_memless(vibrator->input, NULL,
error = input_ff_create_memless(input_dev, NULL,
error = input_ff_create_memless(info->input_dev, NULL,
ret = input_ff_create_memless(info->input_dev, NULL, vibra_play);
error = input_ff_create_memless(info->input_dev, NULL, vibra_play);
int input_ff_create_memless(struct input_dev *dev, void *data,