i915_gem_object_wait_moving_fence
int i915_gem_object_wait_moving_fence(struct drm_i915_gem_object *obj,
err = i915_gem_object_wait_moving_fence(obj, true);
return i915_gem_object_wait_moving_fence(obj, !!(flags & I915_WAIT_INTERRUPTIBLE));
err = i915_gem_object_wait_moving_fence(obj, true);
ret = i915_gem_object_wait_moving_fence(vma->obj, true);