gf2k
static void gf2k_read(struct gf2k *gf2k, unsigned char *data)
struct input_dev *dev = gf2k->dev;
for (i = 0; i < 4 && i < gf2k_axes[gf2k->id]; i++)
for (i = 0; i < 2 && i < gf2k_axes[gf2k->id] - 4; i++)
for (i = 0; i < gf2k_hats[gf2k->id]; i++)
for (i = 0; i < gf2k_joys[gf2k->id]; i++)
for (i = 0; i < gf2k_pads[gf2k->id]; i++)
struct gf2k *gf2k = gameport_get_drvdata(gameport);
gf2k->reads++;
if (gf2k_read_packet(gf2k->gameport, gf2k_length[gf2k->id], data) < gf2k_length[gf2k->id])
gf2k->bads++;
gf2k_read(gf2k, data);
struct gf2k *gf2k = input_get_drvdata(dev);
gameport_start_polling(gf2k->gameport);
struct gf2k *gf2k = input_get_drvdata(dev);
gameport_stop_polling(gf2k->gameport);
struct gf2k *gf2k;
gf2k = kzalloc_obj(*gf2k);
if (!gf2k || !input_dev) {
gf2k->gameport = gameport;
gf2k->dev = input_dev;
gameport_set_drvdata(gameport, gf2k);
if (!(gf2k->id = GB(7,2,0) | GB(3,3,2) | GB(0,3,5))) {
if ((gf2k->id != (GB(19,2,0) | GB(15,3,2) | GB(12,3,5))) &&
(gf2k->id != (GB(31,2,0) | GB(27,3,2) | GB(24,3,5)))) {
gf2k->id = 6;
if (gf2k->id > GF2K_ID_MAX || !gf2k_axes[gf2k->id]) {
gameport->phys, gf2k->id, gf2k->id > GF2K_ID_MAX ? "Unknown" : gf2k_names[gf2k->id]);
snprintf(gf2k->phys, sizeof(gf2k->phys), "%s/input0", gameport->phys);
gf2k->length = gf2k_lens[gf2k->id];
input_dev->name = gf2k_names[gf2k->id];
input_dev->phys = gf2k->phys;
input_dev->id.product = gf2k->id;
input_set_drvdata(input_dev, gf2k);
for (i = 0; i < gf2k_axes[gf2k->id]; i++)
for (i = 0; i < gf2k_hats[gf2k->id]; i++)
for (i = 0; i < gf2k_joys[gf2k->id]; i++)
for (i = 0; i < gf2k_pads[gf2k->id]; i++)
gf2k_read_packet(gameport, gf2k->length, data);
gf2k_read(gf2k, data);
for (i = 0; i < gf2k_axes[gf2k->id]; i++) {
err = input_register_device(gf2k->dev);
kfree(gf2k);
struct gf2k *gf2k = gameport_get_drvdata(gameport);
input_unregister_device(gf2k->dev);
kfree(gf2k);