AA_NAME
if (aa_unpack_X(e, AA_NAME)) {
*buf = AA_NAME;
bool success = aa_unpack_X(puf->e, AA_NAME);
success = aa_unpack_X(puf->e, AA_NAME);
*buf = AA_NAME;
*buf = AA_NAME;
*buf = AA_NAME;
*buf = AA_NAME;