fs_file_table
scene->model = (struct fs_file_table *)(ptr + offset);
scene->effect = (struct fs_file_table *)(ptr + offset);
const struct fs_file_table *model;
const struct fs_file_table *effect;
const struct fs_file_table *woofer;
woofer = (struct fs_file_table *)table->buf;
const struct fs_file_table *effect;