gameport_set_phys
gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev));
gameport_set_phys(port, "pci%s/gameport0", pci_name(pci));
EXPORT_SYMBOL(gameport_set_phys);
gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
gameport_set_phys(adc, "%s/gameport0", gameport->phys);
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
gameport_set_phys(gp, "%s/gameport0", dev_name(pdev));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(acard->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(cm->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(ensoniq->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(sonic->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));