gameport_open
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
EXPORT_SYMBOL(gameport_open);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);