gameport_close
gameport_close(gameport);
gameport_close(gameport);
gameport_close(gameport);
gameport_close(gameport);
EXPORT_SYMBOL(gameport_close);
fail2: gameport_close(gameport);
gameport_close(gameport);
gameport_close(gameport);
gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
fail2: gameport_close(gameport);
gameport_close(gameport);
void gameport_close(struct gameport *gameport);