CHUNK_ALLOC_NO_FORCE
force = CHUNK_ALLOC_NO_FORCE;
space_info->force_alloc = CHUNK_ALLOC_NO_FORCE;
space_info->force_alloc = CHUNK_ALLOC_NO_FORCE;
(state == ALLOC_CHUNK) ? CHUNK_ALLOC_NO_FORCE :
CHUNK_ALLOC_NO_FORCE);