for_each_engine_masked
for_each_engine_masked(tengine, gt, mask, tmp)
for_each_engine_masked(tengine, gt, mask, tmp)
for_each_engine_masked(engine, gt, engine_mask, id)
for_each_engine_masked(engine, gt, engine_mask, tmp) {
for_each_engine_masked(engine, gt, engine_mask, tmp) {
for_each_engine_masked(engine, gt, engine_mask, tmp) {
for_each_engine_masked(engine, gt, unlock_mask, tmp)
for_each_engine_masked(engine, gt, engine_mask, tmp) {
for_each_engine_masked(engine, gt, engine_mask, tmp)
for_each_engine_masked(engine, gt, awake, tmp) {
for_each_engine_masked(engine, ve->gt, mask, tmp)
for_each_engine_masked(engine, ce->engine->gt, mask, tmp)
for_each_engine_masked(engine, ce->engine->gt, mask, tmp)
for_each_engine_masked(engine, ce->engine->gt, mask, tmp)
for_each_engine_masked(engine, ce->engine->gt, mask, tmp)
for_each_engine_masked(sibling, b->irq_engine->gt, mask, tmp)
for_each_engine_masked(sibling, b->irq_engine->gt, mask, tmp)
for_each_engine_masked(e, engine->gt, mask, tmp)
for_each_engine_masked(e, ce->engine->gt, virtual_mask, tmp) {
for_each_engine_masked(engine, gt, reset_fail_mask, id)
for_each_engine_masked(engine, ve->gt, mask, tmp)
for_each_engine_masked(engine, vgpu->gvt->gt, engine_mask, tmp) {
for_each_engine_masked(engine, vgpu->gvt->gt, engine_mask, tmp)
for_each_engine_masked(engine, vgpu->gvt->gt, engine_mask, tmp) {
for_each_engine_masked(engine, gt, mask, tmp) {
for_each_engine_masked(engine, gt, ALL_ENGINES, tmp) {