fb_get_color_depth
switch (fb_get_color_depth(&info->var, &info->fix)) {
int depth = fb_get_color_depth(&info->var, &info->fix);
vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
vc->vc_can_do_color = (fb_get_color_depth(&info->var, &info->fix)!=1);
depth = fb_get_color_depth(&info->var, &info->fix);
int depth = fb_get_color_depth(&info->var, &info->fix);
if (fb_get_color_depth(&info->var, &info->fix) == 1)
if (fb_get_color_depth(&info->var, &info->fix) == 1) {
EXPORT_SYMBOL(fb_get_color_depth);
int i, depth = fb_get_color_depth(&info->var, &info->fix);
viaparinfo1->depth = fb_get_color_depth(&viafbinfo1->var,
viaparinfo->depth = fb_get_color_depth(&viafbinfo->var,
depth = fb_get_color_depth(var, &info->fix);
viapar->depth = fb_get_color_depth(&info->var, &info->fix);
extern int fb_get_color_depth(struct fb_var_screeninfo *var,