float_round_nearest_even
return float_round_nearest_even;
if ( roundingMode == float_round_nearest_even ) {
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
roundNearestEven = ( roundingMode == float_round_nearest_even );
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundNearestEven = ( roundingMode == float_round_nearest_even );
case float_round_nearest_even: