float_round_down
return float_round_down;
return packFloat32( roundData->mode == float_round_down, 0, 0 );
case float_round_down:
return packFloat64( roundData->mode == float_round_down, 0, 0 );
if ( roundingMode == float_round_down ) roundIncrement = 0;
case float_round_down:
return packFloatx80( roundData->mode == float_round_down, 0, 0 );
if ( roundingMode == float_round_down ) roundIncrement = 0;
if ( roundingMode == float_round_down ) roundIncrement = 0;
increment = ( roundingMode == float_round_down ) && zSig1;
|| ( ! zSign && ( roundingMode == float_round_down ) )
increment = ( roundingMode == float_round_down ) && zSig1;
if ( roundingMode == float_round_down ) roundIncrement = 0;
case float_round_down: