extractFloat32Sign
if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign(a);
bSign = extractFloat32Sign(b);
aSign = extractFloat32Sign(a);
bSign = extractFloat32Sign(b);
aSign = extractFloat32Sign(a);
bSign = extractFloat32Sign(b);
flag extractFloat32Sign(float32 a);
aSign = extractFloat32Sign(a);
bSign = extractFloat32Sign(b);
aSign = extractFloat32Sign(a);
bSign = extractFloat32Sign(b);