eeh_pe_state_clear
void eeh_pe_state_clear(struct eeh_pe *pe, int state, bool include_passed);
eeh_pe_state_clear(pe, EEH_PE_ISOLATED, true);
eeh_pe_state_clear(pe, EEH_PE_ISOLATED, include_passed);
eeh_pe_state_clear(pe, EEH_PE_CFG_BLOCKED, include_passed);
eeh_pe_state_clear(pe, EEH_PE_CFG_BLOCKED, true);
eeh_pe_state_clear(pe, EEH_PE_ISOLATED, true);
eeh_pe_state_clear(pe, EEH_PE_CFG_BLOCKED, true);
eeh_pe_state_clear(pe, EEH_PE_CFG_BLOCKED, true);
eeh_pe_state_clear(pe, EEH_PE_ISOLATED | EEH_PE_CFG_BLOCKED, true);
eeh_pe_state_clear(pe, reset_state, true);
eeh_pe_state_clear(pe, EEH_PE_ISOLATED, true);
eeh_pe_state_clear(pe, EEH_PE_PRI_BUS, true);
eeh_pe_state_clear(pe, EEH_PE_RECOVERING, true);
eeh_pe_state_clear(pe, EEH_PE_PRI_BUS, true);
eeh_pe_state_clear(root, EEH_PE_ISOLATED, include_passed);
eeh_pe_state_clear(pe, EEH_PE_RECOVERING, true);
eeh_pe_state_clear(pe, EEH_PE_RECOVERING, true);
eeh_pe_state_clear(pe, EEH_PE_RECOVERING, true);
eeh_pe_state_clear(pe, EEH_PE_PRI_BUS, true);
eeh_pe_state_clear(pe, EEH_PE_KEEP, true);
eeh_pe_state_clear(edev->pe, EEH_PE_ISOLATED, true);