dscceComputeDelay
dscceComputeDelay(
* (dscceComputeDelay(
dscceComputeDelay(
2.0 * (dscceComputeDelay(
static unsigned int dscceComputeDelay(
dscceComputeDelay(
* (dscceComputeDelay(
dscceComputeDelay(
2.0 * (dscceComputeDelay(
static unsigned int dscceComputeDelay(
dscceComputeDelay(
* (dscceComputeDelay(
dscceComputeDelay(
2.0 * (dscceComputeDelay(
static unsigned int dscceComputeDelay(
v->DSCDelay[k] = dscceComputeDelay(v->DSCInputBitPerComponent[k],
v->DSCDelay[k] = 2 * dscceComputeDelay(v->DSCInputBitPerComponent[k],
v->DSCDelay[k] = 4 * dscceComputeDelay(v->DSCInputBitPerComponent[k],
v->DSCDelayPerState[i][k] = dscceComputeDelay(
* dscceComputeDelay(
* (dscceComputeDelay(
static unsigned int dscceComputeDelay(
v->DSCDelay[k] = dscceComputeDelay(
* (dscceComputeDelay(
* (dscceComputeDelay(
v->DSCDelayPerState[i][k] = dscceComputeDelay(
* (dscceComputeDelay(
* (dscceComputeDelay(
static unsigned int dscceComputeDelay(
static unsigned int dscceComputeDelay(
v->DSCDelay[k] = dscceComputeDelay(
* (dscceComputeDelay(
* (dscceComputeDelay(
v->DSCDelayPerState[i][k] = dscceComputeDelay(
* (dscceComputeDelay(
* (dscceComputeDelay(
static dml_uint_t dscceComputeDelay(
DSCDelayRequirement_val = dscceComputeDelay(DSCInputBitPerComponent, OutputBpp, (dml_uint_t)(dml_ceil((dml_float_t) HActive / (dml_float_t) NumberOfDSCSlices, 1.0)),
DSCDelayRequirement_val = dscceComputeDelay(DSCInputBitPerComponent, OutputBpp, (dml_uint_t)(dml_ceil((dml_float_t) HActive / (dml_float_t) NumberOfDSCSlices, 1.0)),
DSCDelayRequirement_val = dscceComputeDelay(DSCInputBitPerComponent, OutputBpp, (dml_uint_t)((dml_float_t) dml_ceil(HActive / (dml_float_t) NumberOfDSCSlices, 1.0)),
DSCDelayRequirement_val = NumberOfDSCSlicesFactor * (dscceComputeDelay(DSCInputBitPerComponent, OutputBpp, (unsigned int)(math_ceil2((double)HActive / (double)NumberOfDSCSlices, 1.0)),