dc_state_release
DEFINE_FREE(state_release, struct dc_state *, if (_T) dc_state_release(_T))
dc_state_release(dm->cached_dc_state);
dc_state_release(dm_state->context);
dc_state_release(dm_state->context);
dc_state_release(state->context);
dc_state_release(state->context);
dc_state_release(state->context);
dc_state_release(dc_state);
dc_state_release(current_ctx);
dc_state_release(old_state);
dc_state_release(context);
dc_state_release(dsc_validate_context);
dc_state_release(context);
dc_state_release(minimal_transition_context);
dc_state_release(old);
dc_state_release(old_current_state);
dc_state_release(transition_base_context);
dc_state_release(context);
dc_state_release(new_context);
dc_state_release(scratch->backup_context);
dc_state_release(scratch->new_context);
dc_state_release(scratch->backup_context);
dc_state_release(dc->current_state);
dc_state_release(state);
dc_state_release(state);
dc_state_release(new_state);
dc_state_release(new_state);
void dc_state_release(struct dc_state *state);