create_ruleset
new_dom = create_ruleset(num_layers);
new_ruleset = create_ruleset(1);
int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer1);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer2);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer3);
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_MAKE_REG, layer1);
ruleset_fd = create_ruleset(_metadata, LANDLOCK_ACCESS_FS_REMOVE_FILE,
ruleset_fd = create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_FILE,
ruleset_fd = create_ruleset(_metadata,
ruleset_fd = create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_FILE,
ruleset_fd = create_ruleset(_metadata,
ruleset_fd = create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_FILE,
ruleset_fd = create_ruleset(_metadata, LANDLOCK_ACCESS_FS_EXECUTE,
ruleset_fd = create_ruleset(_metadata,
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_DIR, layer1);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer1_base);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer2_subs);
create_ruleset(_metadata, rules[0].access, rules);
int ruleset_fd = create_ruleset(_metadata, layer1[0].access, layer1);
ruleset_fd = create_ruleset(_metadata, layer2[0].access, layer2);
create_ruleset(_metadata, rules[0].access, rules);
create_ruleset(_metadata, rules[0].access, rules);
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_REFER, layer1);
ruleset_fd = create_ruleset(_metadata, layer1[0].access, layer1);
ruleset_fd = create_ruleset(_metadata, layer2[0].access, layer2);
ruleset_fd = create_ruleset(_metadata,
const int ruleset_fd = create_ruleset(
const int ruleset_fd = create_ruleset(
const int ruleset_fd = create_ruleset(
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_MAKE_DIR, layer2);
const int ruleset_fd = create_ruleset(
int ruleset_fd = create_ruleset(_metadata,
create_ruleset(_metadata, rules[0].access, rules);
create_ruleset(_metadata, rules[0].access, rules);
const int ruleset_fd = create_ruleset(_metadata, access, rules);
create_ruleset(_metadata, rules[0].access, rules);
create_ruleset(_metadata, rules[0].access, rules);
const int ruleset_fd = create_ruleset(
create_ruleset(_metadata, rules[0].access, rules);
ruleset_fd = create_ruleset(_metadata, handled, rules);
ruleset_fd = create_ruleset(_metadata, handled, rules);
ruleset_fd = create_ruleset(_metadata, handled1, layer1);
ruleset_fd = create_ruleset(_metadata, handled2, layer2);
ruleset_fd = create_ruleset(_metadata, handled3, layer3);
ruleset_fd = create_ruleset(_metadata, variant->handled, rules);
ruleset_fd = create_ruleset(_metadata, variant->handled, rules);
ruleset_fd = create_ruleset(_metadata, variant->handled, rules);
ruleset_fd = create_ruleset(_metadata, variant->handled, rules);
ruleset_fd = create_ruleset(_metadata, variant->handled, rules);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer1_parent);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer2_mount_point);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer3_source);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer4_destination);
int ruleset_fd = create_ruleset(
create_ruleset(_metadata, ACCESS_ALL, layer1_allow_all);
create_ruleset(_metadata, ACCESS_RW, layer2_allow_just_f1);
create_ruleset(_metadata, ACCESS_RW, layer3_only_s1d2);
ruleset_fd_l1 = create_ruleset(_metadata, ACCESS_ALL, layer1);
ruleset_fd_l2 = create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_FILE,
ruleset_fd = create_ruleset(_metadata, ACCESS_ALL, layer1);
ruleset_fd = create_ruleset(_metadata, handled_access, rules);
ruleset_fd = create_ruleset(_metadata, handled_access, rules);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer1_base);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer2_data);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer3_subdirs);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer4_files);
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer5_merge_only);
ruleset_fd = create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_FILE,
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_READ_DIR, layer1);
create_ruleset(_metadata, LANDLOCK_ACCESS_FS_REFER, layer1);
const int ruleset_fd = create_ruleset(
ruleset_fd = create_ruleset(_metadata, ACCESS_RO, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RO, rules);
const int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, rules);
const int ruleset_fd = create_ruleset(_metadata);
const int ruleset_fd = create_ruleset(_metadata);
const int ruleset_fd = create_ruleset(_metadata);
const int ruleset_fd = create_ruleset(_metadata);
const int ruleset_fd = create_ruleset(_metadata);