bfq_bfqq_budget_left
bfq_bfqq_budget_left(bfqq) > 0) {
bfq_bfqq_budget_left(bfqq),
bfqq->entity.budget, bfq_bfqq_budget_left(bfqq));
bfq_bfqq_budget_left(bfqq) >= entity->budget / 3)))
bfq_bfqq_budget_left(bfqq) >= bfqq->entity.budget / 3,
bfq_bfqq_budget_left(bfqq) >= bfqq->entity.budget / 3)
bfq_bfqq_budget_left(bfqq)) {
bfq_bfqq_budget_left(bfqq)) {
bfq_bfqq_budget_left(bfqq)) {
bfq_bfqq_budget_left(async_bfqq))
bfq_bfqq_budget_left(bfqq->waker_bfqq)
bfq_bfqq_budget_left(blocked_bfqq)