Bitfield_mask
#define Dmantissap1(object) Bitfield_mask( 12, 20,object)
#define Dexponentmantissap1(object) Bitfield_mask( 1, 31,object)
#define Dlowp1(object) Bitfield_mask( 31, 1,object)
#define Dlow31p1(object) Bitfield_mask( 1, 31,object)
#define Is_dsign(object) Bitfield_mask( 0, 1,object)
#define Is_dsignaling(object) Bitfield_mask( 12, 1,object)
#define Is_dhidden(object) Bitfield_mask( 11, 1,object)
#define Is_dhiddenoverflow(object) Bitfield_mask( 10, 1,object)
#define Is_dlowp1(object) Bitfield_mask( 31, 1,object)
#define Is_dhighp1(object) Bitfield_mask( 0, 1,object)
#define Is_dbit3p1(object) Bitfield_mask( 3, 1,object)
#define Dlowp2(object) Bitfield_mask( 31, 1,object)
#define Dlow4p2(object) Bitfield_mask( 28, 4,object)
#define Dlow31p2(object) Bitfield_mask( 1, 31,object)
#define Dbit31p2(object) Bitfield_mask( 31, 1,object)
#define Is_dlowp2(object) Bitfield_mask( 31, 1,object)
#define Is_dhighp2(object) Bitfield_mask( 0, 1,object)
#define Is_dbit2p2(object) Bitfield_mask( 2, 1,object)
#define Is_dbit3p2(object) Bitfield_mask( 3, 1,object)
#define Is_dbit21p2(object) Bitfield_mask( 21, 1,object)
#define Is_dbit28p2(object) Bitfield_mask( 28, 1,object)
#define Is_dbit29p2(object) Bitfield_mask( 29, 1,object)
#define Is_dbit30p2(object) Bitfield_mask( 30, 1,object)
#define Is_dbit31p2(object) Bitfield_mask( 31, 1,object)
#define Is_sexthiddenoverflow(object) Bitfield_mask( 4, 1,object)
#define Is_dexthiddenoverflow(object) Bitfield_mask( 10, 1,object)
#define Instructionfield(object) Bitfield_mask( 6,26,object)
#define Smantissa(object) Bitfield_mask( 9, 23,object)
#define Sexponentmantissa(object) Bitfield_mask( 1, 31,object)
#define Slow(object) Bitfield_mask( 31, 1,object)
#define Slow4(object) Bitfield_mask( 28, 4,object)
#define Slow31(object) Bitfield_mask( 1, 31,object)
#define Sbit31(object) Bitfield_mask( 31, 1,object)
#define Is_ssign(object) Bitfield_mask( 0, 1,object)
#define Is_ssignaling(object) Bitfield_mask( 9, 1,object)
#define Is_shidden(object) Bitfield_mask( 8, 1,object)
#define Is_shiddenoverflow(object) Bitfield_mask( 7, 1,object)
#define Is_slow(object) Bitfield_mask( 31, 1,object)
#define Is_sbit24(object) Bitfield_mask( 24, 1,object)
#define Is_sbit28(object) Bitfield_mask( 28, 1,object)
#define Is_sbit29(object) Bitfield_mask( 29, 1,object)
#define Is_sbit30(object) Bitfield_mask( 30, 1,object)
#define Is_sbit31(object) Bitfield_mask( 31, 1,object)