audio_mute
CMP_FIELD(old, new, audio_mute)) {
new->audio_mute);
p->audio_mute ? " (muted)" : "");
.audio_mute = 0,
ctrl->value = params->audio_mute;
params->audio_mute = ctrl->value;
bool audio_mute = io_read(sd, 0x65) & 0x40;
audio_mute ? "muted" : "enabled");
bool audio_mute = io_read(sd, 0x65) & 0x40;
audio_mute ? "muted" : "enabled");
audio_mute(btv, c->val);
audio_mute(btv, btv->mute);
audio_mute(btv, 1);
struct ps3av_pkt_audio_mute audio_mute;
memset(&audio_mute, 0, sizeof(audio_mute));
audio_mute.mute[i].avport = port[i];
audio_mute.mute[i].mute = mute;
sizeof(audio_mute.send_hdr) +
sizeof(audio_mute), &audio_mute.send_hdr);
res = get_status(&audio_mute);
u16 audio_mute;