#include "libm_inlines.h"
#ifdef __RESTRICT
#define restrict _Restrict
#else
#define restrict
#endif
extern double sqrt(double);
typedef union h32 {
float f;
unsigned u;
} h32;
void
__vhypotf(int n, float *restrict x, int stridex, float *restrict y,
int stridey, float *restrict z, int stridez)
{
float x0, x1, x2, y0, y1, y2, z0, z1, z2, *pz0, *pz1, *pz2;
h32 hx0, hx1, hx2, hy0, hy1, hy2;
int i, j0, j1, j2;
do {
LOOP0:
hx0.f = *x;
hy0.f = *y;
hx0.u &= ~0x80000000;
hy0.u &= ~0x80000000;
x0 = hx0.f;
y0 = hy0.f;
if (hy0.u > hx0.u) {
i = hy0.u - hx0.u;
j0 = hy0.u & 0x7f800000;
if (hx0.u == 0)
i = 0x7f800000;
} else {
i = hx0.u - hy0.u;
j0 = hx0.u & 0x7f800000;
if (hy0.u == 0)
i = 0x7f800000;
else if (hx0.u == 0)
i = 0x7f800000;
}
if (i >= 0x0c800000 || j0 >= 0x7f800000) {
z0 = x0 + y0;
if (hx0.u == 0x7f800000)
z0 = x0;
else if (hy0.u == 0x7f800000)
z0 = y0;
else if (hx0.u > 0x7f800000 || hy0.u > 0x7f800000)
z0 = *x + *y;
*z = z0;
x += stridex;
y += stridey;
z += stridez;
i = 0;
if (--n <= 0)
break;
goto LOOP0;
}
pz0 = z;
x += stridex;
y += stridey;
z += stridez;
i = 1;
if (--n <= 0)
break;
LOOP1:
hx1.f = *x;
hy1.f = *y;
hx1.u &= ~0x80000000;
hy1.u &= ~0x80000000;
x1 = hx1.f;
y1 = hy1.f;
if (hy1.u > hx1.u) {
i = hy1.u - hx1.u;
j1 = hy1.u & 0x7f800000;
if (hx1.u == 0)
i = 0x7f800000;
} else {
i = hx1.u - hy1.u;
j1 = hx1.u & 0x7f800000;
if (hy1.u == 0)
i = 0x7f800000;
else if (hx1.u == 0)
i = 0x7f800000;
}
if (i >= 0x0c800000 || j1 >= 0x7f800000) {
z1 = x1 + y1;
if (hx1.u == 0x7f800000)
z1 = x1;
else if (hy1.u == 0x7f800000)
z1 = y1;
else if (hx1.u > 0x7f800000 || hy1.u > 0x7f800000)
z1 = *x + *y;
*z = z1;
x += stridex;
y += stridey;
z += stridez;
i = 1;
if (--n <= 0)
break;
goto LOOP1;
}
pz1 = z;
x += stridex;
y += stridey;
z += stridez;
i = 2;
if (--n <= 0)
break;
LOOP2:
hx2.f = *x;
hy2.f = *y;
hx2.u &= ~0x80000000;
hy2.u &= ~0x80000000;
x2 = hx2.f;
y2 = hy2.f;
if (hy2.u > hx2.u) {
i = hy2.u - hx2.u;
j2 = hy2.u & 0x7f800000;
if (hx2.u == 0)
i = 0x7f800000;
} else {
i = hx2.u - hy2.u;
j2 = hx2.u & 0x7f800000;
if (hy2.u == 0)
i = 0x7f800000;
else if (hx2.u == 0)
i = 0x7f800000;
}
if (i >= 0x0c800000 || j2 >= 0x7f800000) {
z2 = x2 + y2;
if (hx2.u == 0x7f800000)
z2 = x2;
else if (hy2.u == 0x7f800000)
z2 = y2;
else if (hx2.u > 0x7f800000 || hy2.u > 0x7f800000)
z2 = *x + *y;
*z = z2;
x += stridex;
y += stridey;
z += stridez;
i = 2;
if (--n <= 0)
break;
goto LOOP2;
}
pz2 = z;
z0 = sqrt(x0 * (double)x0 + y0 * (double)y0);
z1 = sqrt(x1 * (double)x1 + y1 * (double)y1);
z2 = sqrt(x2 * (double)x2 + y2 * (double)y2);
*pz0 = z0;
*pz1 = z1;
*pz2 = z2;
x += stridex;
y += stridey;
z += stridez;
i = 0;
} while (--n > 0);
if (i > 0) {
if (i > 1) {
z1 = sqrt(x1 * (double)x1 + y1 * (double)y1);
*pz1 = z1;
}
z0 = sqrt(x0 * (double)x0 + y0 * (double)y0);
*pz0 = z0;
}
}