HPC_SLOT_CONNECTED
*hpc_slot_state = HPC_SLOT_CONNECTED;
if (rstate != HPC_SLOT_CONNECTED) {
if (rstate != HPC_SLOT_CONNECTED) {
if (rstate != HPC_SLOT_CONNECTED) {
HPC_SLOT_CONNECTED;
HPC_SLOT_CONNECTED) {
HPC_SLOT_CONNECTED;