GV_TOOFFLINE
if (v->gv_flags & GV_TOOFFLINE)
vertex->gv_flags &= ~GV_TOOFFLINE;
vertex->gv_flags |= GV_TOOFFLINE;
(v->gv_flags & GV_TOOFFLINE) == 0)
(v->gv_flags & GV_TOOFFLINE)))
if ((vv->gv_flags & GV_TOOFFLINE) == 0)
if ((v->gv_flags & GV_TOOFFLINE) == 0)
if (v->gv_flags & GV_TOOFFLINE)
v->gv_flags |= GV_TOOFFLINE;
int to_offline = v->gv_flags & GV_TOOFFLINE;
v->gv_flags &= ~GV_TOOFFLINE;
int to_offline = v->gv_flags & GV_TOOFFLINE;
v->gv_flags &= ~GV_TOOFFLINE;
int to_offline = v->gv_flags & GV_TOOFFLINE;
v->gv_flags &= ~GV_TOOFFLINE;
} else if (v->gv_flags & GV_TOOFFLINE) {