GL_VI_MODE
if(gl->editor == GL_VI_MODE && !gl->vi.command && !gl->insert) {
if(gl->editor == GL_VI_MODE && gl_cursor_left(gl, 1, NULL))
(gl->editor==GL_VI_MODE && gl->ntotal>0))) {
(gl->editor==GL_VI_MODE && gl->ntotal>0))) {
if(gl->editor == GL_VI_MODE) {
gl_change_editor(gl, GL_VI_MODE);
case GL_VI_MODE:
return gl_change_editor(gl, GL_VI_MODE);
if(gl->editor == GL_VI_MODE)
if(gl->editor == GL_VI_MODE && !gl->vi.command) {