GL_NO_EDITOR
if(gl->editor != GL_NO_EDITOR && gl_start_newline(gl, 1))
if(gl->editor == GL_NO_EDITOR)
gl_change_editor(gl, GL_NO_EDITOR);
case GL_NO_EDITOR:
if(gl->editor != GL_NO_EDITOR && gl->input_fp)
if(gl->editor == GL_NO_EDITOR) {