GL_ESC_CHAR
} else if(gl->vi.command && c != GL_ESC_CHAR) {
keyseq[nkey++] = GL_ESC_CHAR;
keyseq[nkey++] = GL_ESC_CHAR;
if(keyseq[0] == GL_ESC_CHAR && !gl->vi.command)
*optr++ = GL_ESC_CHAR;
*optr++ = GL_ESC_CHAR;
c = GL_ESC_CHAR;