GL_EMACS_MODE
gl->editor = GL_EMACS_MODE;
gl_delete_chars(gl, nc, gl->editor == GL_EMACS_MODE || gl->vi.command);
(gl->editor==GL_EMACS_MODE));
if(gl->editor == GL_EMACS_MODE) {
gl->editor == GL_EMACS_MODE || gl->vi.command);
gl_change_editor(gl, GL_EMACS_MODE);
case GL_EMACS_MODE:
return gl_change_editor(gl, GL_EMACS_MODE);
int next = gl->editor == GL_EMACS_MODE ?