Frame
frame = (char *)((uintptr_t)isr->Frame.segment << 4);
frame += isr->Frame.offset;
SEGOFF16_t Frame; /* receive buffer */
struct Frame *frame = NULL; /* base of stack frames; dynamically alloc'd */
struct Frame *fp = NULL; /* frame pointer. bottom level unused */
fp = frame = (struct Frame *)calloc(nframe += 100,
sizeof (struct Frame));
frame = (struct Frame *)
realloc(frame, (nframe += 100) * sizeof (struct Frame));
SEGOFF16_t Frame; /* receive buffer */
VIRTUAL( undi.pxs->undi_isr.Frame.segment,
undi.pxs->undi_isr.Frame.offset ),
undi.pxs->undi_isr.Frame.segment,
undi.pxs->undi_isr.Frame.offset,
class SLPDgui extends Frame {