FUNIT_3DMODE
((fcp->c_flags & FCFLG_DSOUT) && (fjp->fj_flags & FUNIT_3DMODE) &&
(fjp->fj_flags ^ FUNIT_3DMODE);
fjp->fj_flags |= FUNIT_3DMODE;
retcode = fjp->fj_flags & FUNIT_3DMODE;
fjp->fj_flags &= ~FUNIT_3DMODE;
(fjp->fj_flags ^ FUNIT_3DMODE);
fjp->fj_flags |= FUNIT_3DMODE;
retcode = fjp->fj_flags & FUNIT_3DMODE;
fjp->fj_flags &= ~FUNIT_3DMODE;
fjp->fj_flags &= ~FUNIT_3DMODE;