EState
void BZ2_blockSort ( EState* s )
void prepare_new_block ( EState* s )
void init_RL ( EState* s )
Bool isempty_RL ( EState* s )
EState* s;
s = BZALLOC( sizeof(EState) );
t += ( sizeof(EState) );
EState* s = strm->state;
void add_pair_to_block ( EState* s )
void flush_RL ( EState* s )
Bool copy_input_until_stop ( EState* s )
Bool copy_output_until_stop ( EState* s )
EState* s = strm->state;
EState* s;
EState* s;
BZ2_blockSort ( EState* );
BZ2_compressBlock ( EState*, Bool );
BZ2_bsInitWrite ( EState* );
void makeMaps_e ( EState* s )
void generateMTFValues ( EState* s )
void sendMTFValues ( EState* s )
void BZ2_bsInitWrite ( EState* s )
void bsFinishWrite ( EState* s )
void BZ2_compressBlock ( EState* s, Bool is_last_block )
void bsW ( EState* s, Int32 n, UInt32 v )
void bsPutUInt32 ( EState* s, UInt32 u )
void bsPutUChar ( EState* s, UChar c )