AE_TYPE
Status = AE_TYPE;
else if (Status == AE_TYPE)
return (AE_TYPE);
if (Status == AE_TYPE)
GlobalStatus = AE_TYPE;
case AE_TYPE:
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return_ACPI_STATUS (AE_TYPE);
return (AE_TYPE);
return_ACPI_STATUS (AE_TYPE);
return (AE_TYPE);
Status = AE_TYPE;
return_ACPI_STATUS (AE_TYPE);
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
return_ACPI_STATUS (AE_TYPE);
return_ACPI_STATUS (AE_TYPE);
return_ACPI_STATUS (AE_TYPE);
Status = AE_TYPE;
if (Status == AE_TYPE)
return_ACPI_STATUS (AE_TYPE);
Status = AE_TYPE;
if (Status == AE_TYPE)
if (Status == AE_TYPE)
if (Status == AE_TYPE)
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
return_ACPI_STATUS (AE_TYPE);
return_ACPI_STATUS (AE_TYPE);
Status = AE_TYPE;
return_ACPI_STATUS (AE_TYPE);
PrefixNode, Path, AE_TYPE);
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
Status = AE_TYPE;
return_ACPI_STATUS (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);
return (AE_TYPE);