AE_CTRL_TERMINATE
if (Status == AE_CTRL_TERMINATE)
return (AE_CTRL_TERMINATE);
if (Status == AE_CTRL_TERMINATE)
return (AE_CTRL_TERMINATE);
Status = AE_CTRL_TERMINATE;
return (AE_CTRL_TERMINATE);
Status = AE_CTRL_TERMINATE;
if (Status == AE_CTRL_TERMINATE)
if (Status == AE_CTRL_TERMINATE)
case AE_CTRL_TERMINATE:
if (Status == AE_CTRL_TERMINATE)
if (Status != AE_CTRL_TERMINATE)
case AE_CTRL_TERMINATE:
if (Status == AE_CTRL_TERMINATE)
case AE_CTRL_TERMINATE:
Status = AE_CTRL_TERMINATE;
else if (Status == AE_CTRL_TERMINATE)
return (AE_CTRL_TERMINATE);
if (Status == AE_CTRL_TERMINATE)
return_ACPI_STATUS (AE_CTRL_TERMINATE);
if (Status != AE_CTRL_TERMINATE)
if (Status == AE_CTRL_TERMINATE)
if (Status == AE_CTRL_TERMINATE)
Status = AE_CTRL_TERMINATE;
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
if (rc == AE_CTRL_DEPTH || rc == AE_CTRL_TERMINATE) {
if (rc == AE_CTRL_DEPTH || rc == AE_CTRL_TERMINATE) {
if (rc == AE_CTRL_DEPTH || rc == AE_CTRL_TERMINATE) {
return (AE_CTRL_TERMINATE);
rc = AE_CTRL_TERMINATE;
rc = AE_CTRL_TERMINATE;
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);
return (AE_CTRL_TERMINATE);