AE_CTRL_DEPTH
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
else if (Status != AE_CTRL_DEPTH)
else if (Status != AE_CTRL_DEPTH)
return (AE_CTRL_DEPTH);
else if (Status != AE_CTRL_DEPTH)
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return_ACPI_STATUS (AE_CTRL_DEPTH);
return_ACPI_STATUS (AE_CTRL_DEPTH);
Status = AE_CTRL_DEPTH;
case AE_CTRL_DEPTH:
(Status != AE_CTRL_DEPTH))
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
if (rc == AE_CTRL_DEPTH || rc == AE_CTRL_TERMINATE) {
if (rc == AE_CTRL_DEPTH || rc == AE_CTRL_TERMINATE) {
if (rc == AE_CTRL_DEPTH || rc == AE_CTRL_TERMINATE) {
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
rc = AE_CTRL_DEPTH;
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);
return (AE_CTRL_DEPTH);