DRR_OBJECT_HAS_SPILL
(!rwa->spill && DRR_OBJECT_HAS_SPILL(drro->drr_flags))) {
DRR_OBJECT_HAS_SPILL(drro->drr_flags) : B_FALSE, tx);
} else if (rwa->spill && !DRR_OBJECT_HAS_SPILL(drro->drr_flags)) {