DOOR_DELAY
if (real_door.di_attributes & DOOR_DELAY)
if (my_door.di_attributes & DOOR_DELAY)
d->door_flags &= ~DOOR_DELAY;
d->door_flags &= ~(DOOR_UNREF|DOOR_DELAY);
if (--dp->door_active == 0 && (dp->door_flags & DOOR_DELAY))
if (--dp->door_active == 0 && (dp->door_flags & DOOR_DELAY))
if (--dp->door_active == 0 && (dp->door_flags & DOOR_DELAY))
dp->door_flags |= DOOR_DELAY;