slist_has_state
if (slist_has_state(sm->possible, &dec) &&
!slist_has_state(sm->possible, &inc))
if (sm && slist_has_state(sm->possible, &ignore))
if (!sm || !slist_has_state(sm->possible, &do_not_use))
if (!slist_has_state(sm->possible, &positive))
if (slist_has_state(sm->possible, &modified))
if (!slist_has_state(sm->possible, &err_ptr))
if (!slist_has_state(sm->possible, &err_ptr))
if (sm && slist_has_state(sm->possible, &freed))
if (sm && slist_has_state(sm->possible, &freed)) {
if (sm && slist_has_state(sm->possible, &freed))
if (sm && slist_has_state(sm->possible, &ignore))
if (sm && slist_has_state(sm->possible, &user_data)) {
if (sm && slist_has_state(sm->possible, &user_data)) {
if (slist_has_state(tmp->possible, &held)) {
if (slist_has_state(sm->possible, &held))
if (!sm || !slist_has_state(sm->possible, &string))
if (!slist_has_state(sm->possible, &no_free))
if (slist_has_state(slist, &undefined))
if (slist_has_state(sm->possible, &no_unmap))
if (sm && slist_has_state(sm->possible, &allocated))
if (!slist_has_state(sm->possible, &allocated))
if (!slist_has_state(tmp->possible, &allocated))
slist_has_state(sm->possible, &locked))
if (!slist_has_state(sm->possible, ¬_added))
if (!slist_has_state(sm->possible, &remaining))
if (sm && !slist_has_state(sm->possible, &undefined))
if (!slist_has_state(sm->possible, &uninitialized))
if (!slist_has_state(sm->possible, &uninitialized))
if (slist_has_state(tmp->possible, &allocated))
if (!slist_has_state(sm->possible, &fresh))
int slist_has_state(struct state_list *slist, struct smatch_state *state);
if (slist_has_state(sm->possible, &lost))