set_true_false_states
set_true_false_states(my_id, "depends on", NULL, &readl_ff, &readl_00);
set_true_false_states(my_id, sm->name, sm->sym, NULL, &initialized);
void set_true_false_states(int owner, const char *name, struct symbol *sym,
set_true_false_states(comparison_id, state_name, NULL, true_state, false_state);
set_true_false_states(comparison_id, state_name, NULL, NULL, false_state);
set_true_false_states(comparison_id, state_name, NULL, true_state, false_state);
set_true_false_states(SMATCH_EXTRA, new_name, new_sym, true_state, false_state);
set_true_false_states(SMATCH_EXTRA, name, sym, true_state, false_state);
set_true_false_states(SMATCH_EXTRA, rel->name, rel->sym,
set_true_false_states(SMATCH_EXTRA, name, sym,
set_true_false_states(my_id, "impossible", NULL,
set_true_false_states(my_return_id, "impossible", NULL,
set_true_false_states(my_id, name, sym, NULL, safe_state(left));
set_true_false_states(my_id, name, sym, NULL, safe_state(binop));
set_true_false_states(compare_id, state_name, NULL, true_state, false_state);
set_true_false_states(my_id, name, NULL, &true_path, &false_path);
set_true_false_states(owner, name, sym, true_state, false_state);
set_true_false_states(my_id, name, NULL, true_state, false_state);